Games: Difference between revisions

From The Leif Ames Literature Project
m (Added 'Game Design')
m (Updated the summary)
 
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A structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.
A structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
|subtopics=
|subtopics=
*[[Game Design]]
*[[Game Design]]
*[[Video Games]]
*[[Video Games]]
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Latest revision as of 04:24, 16 October 2022

Summary

Games

A structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.

Subtopics

Related

None

Titles

None