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	<title>Practical Algorithms for 3D Computer Graphics - Revision history</title>
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	<updated>2026-05-13T16:31:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Toner: Added the title &#039;Practical Algorithms for 3D Computer Graphics&#039;</title>
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		<updated>2024-02-06T20:22:14Z</updated>

		<summary type="html">&lt;p&gt;Added the title &amp;#039;Practical Algorithms for 3D Computer Graphics&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Title|title=Practical Algorithms for 3D Computer Graphics&lt;br /&gt;
|author=R. Stuart Ferguson&lt;br /&gt;
|publisher=Routledge&lt;br /&gt;
|summary=Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.&lt;br /&gt;
&lt;br /&gt;
Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images.&lt;br /&gt;
|isbn=&lt;br /&gt;
*9781466582521&lt;br /&gt;
*978-1466582521&lt;br /&gt;
|link=https://www.amazon.com/Practical-Algorithms-Computer-Graphics-Second/dp/1466582529&lt;br /&gt;
|topics=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Toner</name></author>
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